Blog - Motora Dev Diary: The beginning

The Idea

  Don't pass Asia and start a land war in Mayfair... wait no... that's not right...

Don't pass Asia and start a land war in Mayfair... wait no... that's not right...

I've always had an interest in games, growing up I played all the mainstream classics: monopoly, risk etc. I only played the Game of Life once and that was enough for a lifetime. In high school I went through a phase where I was really into chess and Games Workshop wargames. 

  My own personal gateway games... they led to much more!

My own personal gateway games... they led to much more!

In 2014 I finished university and moved out to Korea. Not long after I arrived my friends here invited me to a board game cafe, something I'd never heard of. We played a game called Settlers of Catan (pretty niche not very well known) and I felt like my eyes were opened to a whole new world. After a few more sessions of Catan I got to try playing Stone AgeThe difference in playstyle between Stone Age and everything I'd played previously excited me. Board Games were awesome! 

There was just one, niggling, little thought at the back of my head. I really enjoyed Catan and Stone Age but they were missing the intense player interaction I remembered from games like Risk or any of the Warhammer systems. So, rather than just searching for any of the multitude of games that could scratch this itch I decided to make my own game from scratch. 

dem note dem notes dem dry notes.jpg

Eight hours of a Saturday later and I had gathered together this:

A notebook that had the bare bones of what would turn into my game Motora, the next thing I needed was a prototype to test the idea.

 

Next week, I'll talk about my first prototype copy, the disastrous first playtest (spoiler alert: a four hour game) and what I learned from both of those experiences!

See you next time!

- Calum

Calum TaylorComment